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Showing posts from August, 2024

Virtual Reality, Augmented Reality and Future of Multimedia

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  In the world of entertainment , virtual reality (VR) and augmented reality (AR) are changing the game. They're making our multimedia experiences more immersive and engaging. But what are these technologies, and how will they change how we enjoy multimedia? VR takes you into a fully made-up 3D world, letting you explore new places and experiences. AR adds digital stuff to the real world, mixing the virtual with the real. These technologies are set to change entertainment , from games and movies to live shows. As VR/AR get better, we can make multimedia experiences that are more interactive and fun. How will these new technologies change how we watch and interact with our favourite stuff? Let's dive into the exciting future of VR and AR in multimedia. Key Takeaways Virtual reality (VR) and augmented reality (AR) are changing entertainment , giving us deeper immersion and engagement. VR puts you in fully made-up 3D worlds, while AR adds digital stuff to the r

Virtual Reality, Augmented Reality and Future of Multimedia

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  In the world of entertainment , virtual reality (VR) and augmented reality (AR) are changing the game. They're making our multimedia experiences more immersive and engaging. But what are these technologies, and how will they change how we enjoy multimedia? VR takes you into a fully made-up 3D world, letting you explore new places and experiences. AR adds digital stuff to the real world, mixing the virtual with the real. These technologies are set to change entertainment , from games and movies to live shows. As VR/AR get better, we can make multimedia experiences that are more interactive and fun. How will these new technologies change how we watch and interact with our favourite stuff? Let's dive into the exciting future of VR and AR in multimedia. Key Takeaways Virtual reality (VR) and augmented reality (AR) are changing entertainment , giving us deeper immersion and engagement. VR puts you in fully made-up 3D worlds, while AR adds digital stuff to the r

Applications of Multimedia

Multimedia finds its application in various areas including, but not limited to,  advertisements, art, education, entertainment, engineering, medicine, mathematics,  business, scientific research and spatial, temporal applications.   A few application areas of multimedia are listed below: Creative industries   C reative industries use multimedia for a variety of purposes ranging from  fine arts, to entertainment, to commercial art, to journalism, to media and software services provided for any of the industries listed below. An individual multimedia  designer may cover the spectrum throughout their career. Request for their skills  range from technical, to analytical and to creative.  Commercial Much of the electronic old and new media utilized by commercial artists ismultimedia. Excit

Video in Multimedia

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Video Analog versus Digital: Digital video has supplanted analog video as the method of choice for making video for multimedia use. While broadcast stations and professional production and post- production houses remain greatly invested in analog video hardware (according to Sony, there are more than 350,000 Betacam SP devices in use today), digital video gear produces excellent finished products at a fraction of the cost of analog. A digital camcorder directly connected to a computer workstation eliminates the image-degrading analog-to-digital conversion step typically performed by expensive video capture cards, and brings the power of nonlinear video editing and production to everyday users. Broadcast Video Standards Four broadcast and video standards and recording formats are commonly in use around the world: NTSC,

MULTIMEDIA SOUND & AUDIO

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Sound-Audio-Introduction:          Sound is perhaps the most important element of multimedia. It is meaningful “speech” in any language, from a whisper to a scream.          It can provide the listening pleasure of music, the startling accent of special effects or the ambience of a mood setting background.          Sound is the terminology used in the analog form, and the digitized form of sound is called as audio .      Power of Sound:          When something vibrates in the air is moving back and forth it creates wave of pressure. These waves spread like ripples from pebble tossed into a still pool and when it reaches the eardrums, the change of pressure or vibration is experienced as sound .          Acoustics is the branch of physics