MULTIMEDIA SOUND & AUDIO
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Sound-Audio-Introduction:
Sound is perhaps the
most important
element of multimedia. It is meaningful “speech” in any language, from a
whisper to a scream.
It can provide the
listening
pleasure of music, the startling accent of special effects or the ambience of a
mood setting background.
Sound is
the terminology used in the analog form,
and the digitized form of sound is called as audio.
Power of Sound:
When something
vibrates in the air
is moving back and forth it creates wave of pressure. These waves spread like
ripples from pebble tossed into a still pool and when it reaches the eardrums,
the change of pressure or vibration is experienced as sound.
Acoustics is the
branch of physics
that studies sound. Sound pressure levels are measured in decibels (db);
A decibel
measurement is actually
the ratio between a chosen reference point on a logarithmic scale and the level
that is actually experienced.
Multimedia Sound Systems:
The multimedia
application user can
use sound right off the bat on both the Macintosh and on a multimedia PC
running Windows because beeps and warning sounds are available as soon as the
operating system is installed.
On the Macintosh you
can choose one
of the several sounds for the system alert.
In Windows system
sounds are WAV
files and they reside in the windows\Media subdirectory.
There are still more
choices of
audio if Microsoft Office is installed.
Windows makes use of
WAV
files as the default file format for audio and Macintosh systems use SND
as default file
format for audio.
Digital Audio:
Digital audio is
created when a
sound wave is converted into numbers – a process referred to as digitizing.
It is possible to
digitize sound
from a microphone, a synthesizer, existing tape recordings, live radio and
television broadcasts, and popular CDs.
You can digitize
sounds from a
natural source or pre recorded.
Digitized sound is
sampled sound.
Ever nth fraction of a second, a sample of sound is taken and stored as digital
information in bits and bytes.
The quality of this
digital
recording depends upon how often the samples are taken (sampling rate or
frequency, measured in kilohertz, or thousands of samples per second)
The three sampling
rates most often
used in multimedia are 44.1 kHz (CD-quality), 22.05 kHz, and 11.025 kHz.
Sample sizes are
either 8 bits or
16 bits.
An 8-bit sample size
provides 256
equal measurement units to describe the level and frequency of the sound in that
slice of time.
Quantization: The value of each sample is
rounded off to the nearest integer.
Clipping:
If the amplitude is greater than
the intervals available, clipping of the top and bottom of the wave occurs.
Quantization
can produce an unwanted
background hissing noise, and clipping may severely distort the sound.
Preparing Digital Audio Files:
Preparing digital
audio files is
fairly straight forward. If you have analog source materials – music or sound
effects that you have recorded on analog media such as cassette tapes.
·
The
first step is to digitize the analog material and recording it onto a computer readable
digital media.
·
It is necessary to focus on two crucial
aspects of preparing digital audio files:
o
Balancing the need
for sound quality
against your available RAM and Hard disk resources.
o
Setting proper
recording levels to
get a good, clean recording.
Remember that:
the sampling rate determines the
frequency at which samples will be drawn for the recording. Sampling at higher
rates more accurately captures the high frequency content of your sound. Audio
resolution determines the accuracy with which a sound can be digitized.
Formula for determining the size of the digital audio:
Monophonic:
Sampling rate * duration of recording in
seconds * (bit resolution / 8) * 1
Stereo
: Sampling rate * duration of recording
in
seconds * (bit resolution / 8) * 2
The sampling rate is
how often the
samples are taken.
The sample size is
the amount of
information stored. This is called as bit resolution.
The number of
channels is 2 for
stereo and 1 for monophonic.
The time span of the
recording is
measured in seconds.
Editing Digital Recordings:
Once a recording has
been made, it
will almost certainly need to be edited. The basic sound editing operations
that most multimedia procedures needed are described in the paragraphs
that follow
Multiple
Tasks: Able to edit and combine multiple
tracks and then merge the tracks and export them in a final mix to a single
audio file.
Trimming:
Removing dead air or blank space from the
front of a recording and an unnecessary extra time off the end is your first
sound editing task.
Splicing and
Assembly: Using the same tools mentioned for
trimming, you will probably want to remove the extraneous noises that
inevitably creep into recording.
Volume
Adjustments: If you are trying to assemble
ten
different recordings into a single track there is a little chance that all the
segments have the same volume.
Format
Conversion: In some cases your digital audio
editing software might read a format different from that read by your
presentation or authoring program.
Resampling or
down sampling: If you have recorded and
edited
your sounds at 16 bit sampling rates but are using lower rates you must
resample or down sample the file.
Equalization:
Some programs offer digital
equalization capabilities that allow you to modify a recording frequency
content so that it sounds brighter or darker.
Digital Signal
Processing: Some programs allow you to
process
the signal with reverberation, multi tap delay, and other special effects using
DSP routines.
Reversing
Sounds: Another simple manipulation is to
reverse all or a portion of a digital audio recording. Sounds can produce a
surreal, other wordly effect when played backward.
Time
Stretching: Advanced programs let you alter
the length of a sound file without changing its pitch. This feature can be very
useful but watch out: most time stretching algorithms will severely degrade the
audio quality.
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