The Evolution of the Internet, World Wide Web (WWW), and Multimedia: A Complete Guide to HTML and Web Design

  The Evolution of the Internet and Multimedia Systems on the Web: A Comprehensive Guide The internet has transformed the way we communicate, share information, and consume media. The World Wide Web (WWW), powered by HTML, has been at the forefront of this revolution, and today multimedia plays a vital role in how we experience the internet. Whether it’s video, audio, graphics, or interactive content, multimedia systems and design shape how we interact with web content. The History of the Internet The Internet began as a military project in the 1960s, known as ARPANET. Initially, it was designed to ensure communication networks could survive during a nuclear attack. Over time, it evolved, and the commercial internet as we know it began to take shape in the late 1980s and early 1990s. Key milestones in the history of the internet include: 1969 : ARPANET's first message sent. 1989 : Tim Berners-Lee proposes the World Wide Web. 1991 : The first website goes live, laying the foundatio

Video in Multimedia

Video

Analog versus Digital:

Digital video has supplanted analog video as the method of choice for making
video for multimedia use. While broadcast stations and professional production and post-
production houses remain greatly invested in analog video hardware (according to Sony,
there are more than 350,000 Betacam SP devices in use today), digital video gear
produces excellent finished products at a fraction of the cost of analog. A digital
camcorder directly connected to a computer workstation eliminates the image-degrading
analog-to-digital conversion step typically performed by expensive video capture cards,
and brings the power of nonlinear video editing and production to everyday users.

Broadcast Video Standards

Four broadcast and video standards and recording formats are commonly in use
around the world: NTSC, PAL, SECAM, and HDTV. Because these standards and
formats are not easily interchangeable, it is important to know where your multimedia
project will be used.

NTSC: The United States, Japan, and many other countries use a system for broadcasting
and displaying video that is based upon the specifications set forth by the 1952
National Television Standards Committee. These standards define a method for
encoding information into the electronic signal that ultimately creates a television
picture. As specified by the NTSC standard, a single frame of video is made up
of 525 horizontal scan lines drawn onto the inside face of a phosphor-coated
picture tube every 1/30th of a second by a fast-moving electron beam.

PAL: The Phase Alternate Line (PAL) system is used in the United Kingdom, Europe,
Australia, and South Africa. PAL is an integrated method of adding color to a
black-and-white television signal that paints 625 lines at a frame rate 25 frames
per second.

SECAM: The Sequential Color and Memory (SECAM) system is used in France, Russia,
and few other countries. Although SECAM is a 625-line, 50 Hz system, it differs
greatly from both the NTSC and the PAL color systems in its basic technology
and broadcast method.

HDTV: High Definition Television (HDTV) provides high resolution in a 16:9 aspect
ratio (see following Figure). This aspect ratio allows the viewing of Cinemascope
and Panavision movies. There is contention between the broadcast and computer
industries about whether to use interlacing or progressive-scan technologies.


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