Virtual Reality, Augmented Reality and Future of Multimedia

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  In the world of entertainment , virtual reality (VR) and augmented reality (AR) are changing the game. They're making our multimedia experiences more immersive and engaging. But what are these technologies, and how will they change how we enjoy multimedia? VR takes you into a fully made-up 3D world, letting you explore new places and experiences. AR adds digital stuff to the real world, mixing the virtual with the real. These technologies are set to change entertainment , from games and movies to live shows. As VR/AR get better, we can make multimedia experiences that are more interactive and fun. How will these new technologies change how we watch and interact with our favourite stuff? Let's dive into the exciting future of VR and AR in multimedia. Key Takeaways Virtual reality (VR) and augmented reality (AR) are changing entertainment , giving us deeper immersion and engagement. VR puts you in fully made-up 3D worlds, while AR adds digital stuff to the r

Video in Multimedia

Video

Analog versus Digital:

Digital video has supplanted analog video as the method of choice for making
video for multimedia use. While broadcast stations and professional production and post-
production houses remain greatly invested in analog video hardware (according to Sony,
there are more than 350,000 Betacam SP devices in use today), digital video gear
produces excellent finished products at a fraction of the cost of analog. A digital
camcorder directly connected to a computer workstation eliminates the image-degrading
analog-to-digital conversion step typically performed by expensive video capture cards,
and brings the power of nonlinear video editing and production to everyday users.

Broadcast Video Standards

Four broadcast and video standards and recording formats are commonly in use
around the world: NTSC, PAL, SECAM, and HDTV. Because these standards and
formats are not easily interchangeable, it is important to know where your multimedia
project will be used.

NTSC: The United States, Japan, and many other countries use a system for broadcasting
and displaying video that is based upon the specifications set forth by the 1952
National Television Standards Committee. These standards define a method for
encoding information into the electronic signal that ultimately creates a television
picture. As specified by the NTSC standard, a single frame of video is made up
of 525 horizontal scan lines drawn onto the inside face of a phosphor-coated
picture tube every 1/30th of a second by a fast-moving electron beam.

PAL: The Phase Alternate Line (PAL) system is used in the United Kingdom, Europe,
Australia, and South Africa. PAL is an integrated method of adding color to a
black-and-white television signal that paints 625 lines at a frame rate 25 frames
per second.

SECAM: The Sequential Color and Memory (SECAM) system is used in France, Russia,
and few other countries. Although SECAM is a 625-line, 50 Hz system, it differs
greatly from both the NTSC and the PAL color systems in its basic technology
and broadcast method.

HDTV: High Definition Television (HDTV) provides high resolution in a 16:9 aspect
ratio (see following Figure). This aspect ratio allows the viewing of Cinemascope
and Panavision movies. There is contention between the broadcast and computer
industries about whether to use interlacing or progressive-scan technologies.


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